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Explanation of Classes

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Explanation of Classes Empty Explanation of Classes

Post by Ryuu Silverthorn Fri Jul 31, 2009 1:40 pm

Before reading, keep in mind that all spell-based classes have forms (except whisperers) and only technicians and whisperers can summon. Also, if it says HP it means LP, and if it says MP it means SP.
Basic Classes:
    .:: Fighter - Fighters are masters of physical combat, while they cannot cast magic, they get to add their MP to their HP total. Increase their maximum physical damage and making them harder to kill. They can equip any weapon they'd like other then tomes staves or artifacts.

    .:: Mage - Mages are masters of combat magic, they wield tomes to attack and while these tomes are physically weak (they can only deal 25 damage. No matter what level you are) They have spells that deal damage based on your level and as long as you're wielding the tome, it's 3 spells don't cost anything.

    .:: Healer - Healers have the power of healing magic. They can only wield staves that deal minimum damage (only two damage x your level) but these staves have the ability to hold one costless healing spell each.

    .:: Pickpocket - Pickpockets are petty thieves who wield daggers to fight. They can cast a few status-inducing spells. Rolling a 7 with two dice allows you to dodge with them.

    .:: Dragoon - Dragoons wield spears and lances while having the abilities of dragons, to an extent.

    .:: Ranger - Rangers wield guns and bows, shooting their enemy from afar. Their MP is cut in half. The only spell they have access to is Barrage.

    Code:
    Barrage: Roll 1 dice. Deals damage as follows: [dice roll x damage of weapon / two] {Costs 10 MP}

    .:: Knight – Knights are heavily armored soldiers who fight with swords and axes. They have a few defensive spells, but not much MP to work with. They have 25% normal MP, while their HP has 150% max capacity.

    .:: Technician – Technicians are people who fight with mechanical things, such as rocket launchers. They can “summon” robots to help them with their dirty work. They like to blow things up, and as such that’s what their spells go around. Explosions and fire. All technicians have to have the flare element. (Even if they have a mix)

    .::Mage Knight - Mage Knights are sword wielding mages who can cast a few healing spells as well, they may also wield tomes, staves and bows, but they can't equip a shield unless they have a sword out.

    .::Whisperer - Whisperers are trainee summoners, while they cannot make pacts with gods yet, they can make packs with smaller deities. They can also summon minions to do their bidding.

    .::Defender - By the lack of weapons and any fighting skills, Defenders triple their HP but have no MP. They are only meant to block against attacks. They can slam their Shields into nearby enemies to deal 5 damage times their level.
Ryuu Silverthorn
Ryuu Silverthorn
Admin

Posts : 162
Join date : 2009-04-07
Age : 33
Location : Here, there, everywhere.
Job/hobbies : I'm a comedian. Don't make me shit on your coat o-o
Humor : You couldn't get a clue during the clue mating season in a field full of horny clues if you smeared your body with clue musk and did the clue mating dance.

Character Stats
LP:
Explanation of Classes Left_bar_bleue630/630Explanation of Classes Empty_bar_bleue  (630/630)
SP:
Explanation of Classes Left_bar_bleue195/195Explanation of Classes Empty_bar_bleue  (195/195)

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