Sub Class Effects
War of Legends :: Introduction :: Basics
Page 1 of 1
Sub Class Effects
Sub Class effects:
Note: LP/SP gains double if your subclass is the same as your class.
- .::Fighter/Warrior - Dual Wield, +10 to physical Damage Cap on weapons, +5% LP / +10% LP (not 5% anymore)
.::Mage/Sage - Can make an attacking spell every 5 levels, +5% to SP. / +10% to SP (not 5% anymore)
.::Healer/Bishop - Can make a healing spell every 5 levels, +5% to SP. / +10% to SP (not 5% anymore)
.::Pickpocket/Thief - Can roll 1 dice, with a 6 you dodge. / Dice roll is now 1 or 6 to dodge
.::Dragoon/Dragon Master - Can wield spears and lances. / Can ride the back of a summon-able dragoon
.::Ranger/Sniper - +5% LP, -5% SP / +10% LP, -10% SP (not 5% anymore)
.::Knight/Soldier - +5% LP / +10% LP (not 5% anymore)
.::Technician/Mechanic - Use of guns / +5% LP
.::Mage Knight/Blade Sage - Can make a healing spell every 5 levels / Can make an attacking spell every 5 levels
.::Whisperer/Summoner - Summon a minion every 10 levels / +10% SP
.::Defender/Guardian - +10%LP, weapon damage cap -10 / +20% LP, weapon damage cap -30
Note: LP/SP gains double if your subclass is the same as your class.
Ryuu Silverthorn- Admin
- Posts : 162
Join date : 2009-04-07
Age : 33
Location : Here, there, everywhere.
Job/hobbies : I'm a comedian. Don't make me shit on your coat o-o
Humor : You couldn't get a clue during the clue mating season in a field full of horny clues if you smeared your body with clue musk and did the clue mating dance.
Character Stats
LP:
(630/630)
SP:
(195/195)
War of Legends :: Introduction :: Basics
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum